Requesting data and processing RESTful API for client-side using C#
Code handling multiple device layouts with Android and iOS
Create and modify JSON data
Debug database and user data
Creating game content designs using Adobe Photoshop
Constructed UI art using Adobe Photoshop
Reduced memory usage by compressing/resizing graphics
Writing game design document pitches for potential contract licenses
Managing XCode integration and Apple Development accounts
Constructed and managed all game builds for Apple release
Managed QA release builds daily
Managed Final release builds to iTunes Store
Organize company charity event with Extra-Life
Community management and support ticket handling
Description:A text-based MMORPG for iOS and Android devices.
Project Type: Industry Project (Published) August 2011 – July 2012
Publisher: Tin Truck Games
Responsibilities:
Design iOS platform games from conceptualization to creation
Development in Unity3D using plug-in Orthello2D
Write gameplay mechanics with C#
Level design and graphics handling in Unity3D
Management of game resources
Management of Apple Development accounts
Directing and advising art staff to consistent design work
Construct music player to create consistent audio flow throughout game
Building sprites sheets
Managing animation frame sets
Management of game builds and Xcode integration
Description:Inspired by the arcade classics, game play is simple: tap the screen to blow up gremlins, tap Greg and Annie to switch between your two heroes. Swipe to flip gremlins off your house. All it takes is a finger. (Yes, use whichever one you like.)
Project Title: Chronicles of Prydain: The Black Cauldron
Project Type: Personal Project (Unfinished)
Description: A 2D point-and-click adventure game attributed to the old stylings of Kings Quest and The Curse of Monkey Island.
Features: A point-and-click game with fully rendered backgrounds, inventory system, and sprite animations.
Details: This is a remake of a classic game The Black Cauldron with my own new input and custom artwork. Originally meant to be a test of my own abilities, it has become a full-blown game with over 70 backgrounds and all customized sprite animations.