The Personal Blog of Andrew Whelan
Wednesday, April 23, 2014
School Project - Space Security Guards
Space Security Guards Part VI: Out of Banana Pudding
Group Project (Team of 4)
Designed graphics engine for a 3D platform game using DirectX9 in C++
Managed the loading of texture files into the memory manager for use on mesh overlays
Assisted in the construction of 3d models in 3DStudio Max
Designed textures and surface images in Photoshop CS3
Created functions to address GUI display and updating
A 3D platform action game. The player controls a space security guard who battles robots and collects card keys to progress to the next level. This game was created from the ground up by a team of four. In 16 weeks we created a 3D Game Engine with collision detection, AI, and an imported physics engine.
The game features a full 3D world with an over-the-shoulder view of the players character. The camera turns with the player, placing the viewer behind the character at all times.
This game includes active AI, combat settings, inventory, and a functioning Headup Display. Players walk, shoot, jump, and activate switches to navigate hallways in a large spaceship filled with angry robots.
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