Wednesday, April 23, 2014

School Project - Space Security Guards

Space Hulk

Project Title: Space Security Guards Part VI: Out of Banana Pudding

Project Type: Group Project (Team of 4)

Responsibilities:
  • Designed graphics engine for a 3D platform game using DirectX9 in C++
  • Managed the loading of texture files into the memory manager for use on mesh overlays
  • Assisted in the construction of 3d models in 3DStudio Max
  • Designed textures and surface images in Photoshop CS3
  • Created functions to address GUI display and updating
Details: A 3D platform action game. The player controls a space security guard who battles robots and collects card keys to progress to the next level. This game was created from the ground up by a team of four. In 16 weeks we created a 3D Game Engine with collision detection, AI, and an imported physics engine.

Features: The game features a full 3D world with an over-the-shoulder view of the players character. The camera turns with the player, placing the viewer behind the character at all times.  
This game includes active AI, combat settings, inventory, and a functioning Headup Display. Players walk, shoot, jump, and activate switches to navigate hallways in a large spaceship filled with angry robots.

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